INNER CODE UNIT · C
alpha
GalaxyShad/Zuma-Deluxe-HD · src/zuma/BallChain.c:407
float alpha = HQC_FMin(ball->pos / 32.f, 1.f);
HQC_Artist_DrawSetAngle(angle);
HQC_Artist_DrawSetAlpha(alpha);
HQC_Artist_DrawAnimation(ball->animation, pos.x, pos.y);
HQC_Artist_DrawSetAlpha(1);
HQC_Artist_DrawSetAngle(0);
}
HQC_Artist_DrawTextF(Store_GetFontByID(FONT_CANCUN_8), pos.x, pos.y, "%p", ball);
}
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HBallChain BallChain_Create(HLevel level, HBulletList bulletList) {
BallChain* ballChain = HQC_Memory_Allocate(sizeof(*ballChain));