INNER CODE UNIT · Go

func

g3n/g3nd · demos/animation/basic.go:27

func (t *AnimationBasic) Start(a *app.App) {

	ah := helper.NewAxes(1.0)
	a.Scene().Add(ah)

	// Adds white directional front light
	dir1 := light.NewDirectional(&math32.Color{1, 1, 1}, 1.0)
	dir1.SetPosition(0, 5, 10)
	a.Scene().Add(dir1)

	// Add box
	geom := geometry.NewSegmentedCube(1, 2)
	mat := material.NewStandard(&math32.Color{0.5, 0, 0})
	mat.SetWireframe(false)
	box := graphic.NewMesh(geom, mat)
	a.Scene().Add(box)

	// Create a looping animation

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