INNER CODE UNIT · Python
final_alpha
fury-gl/fury · fury/actor/core.py:425
final_alpha = alpha_in_RGBA * opacity.
material : str, optional
The material type for the primitive. Options are 'phong', 'basic',
'standard' and 'physical'. The last two are physically based (PBR)
materials.
smooth : bool, optional
Whether to create a smooth primitive or a faceted primitive.
enable_picking : bool, optional
Whether the primitive should be pickable in a 3D scene.
repeat_primitive : bool, optional
Whether to repeat the primitive for each center. If False,
only one instance of the primitive is created at the first center.
have_tiled_verts : bool, optional
If True, vertices are already tiled (one set per center) and should
not be duplicated again inside ``repeat_primitive``.
wireframe : bool, optional
Whether to render the mesh as a wireframe.
wireframe_thickness : float, optional