INNER CODE UNIT · Python

final_alpha

fury-gl/fury · fury/actor/core.py:425

        final_alpha = alpha_in_RGBA * opacity.
    material : str, optional
        The material type for the primitive. Options are 'phong', 'basic',
        'standard' and 'physical'. The last two are physically based (PBR)
        materials.
    smooth : bool, optional
        Whether to create a smooth primitive or a faceted primitive.
    enable_picking : bool, optional
        Whether the primitive should be pickable in a 3D scene.
    repeat_primitive : bool, optional
        Whether to repeat the primitive for each center. If False,
        only one instance of the primitive is created at the first center.
    have_tiled_verts : bool, optional
        If True, vertices are already tiled (one set per center) and should
        not be duplicated again inside ``repeat_primitive``.
    wireframe : bool, optional
        Whether to render the mesh as a wireframe.
    wireframe_thickness : float, optional

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