INNER CODE UNIT · Rust

height

free-explorers/veshell · src/embedder/backend/render/mod.rs:206

        let height = (rect.size.h * scale).ceil() as i32;
        Rectangle::new((left, top).into(), (width, height).into())
    };
    let mut elements: Vec<VeshellRenderElements<R>> = Vec::new();
    let mut push_solid = |id_key: u64, region: Rectangle<i32, Physical>, color: [f32; 4]| {
        elements.push(VeshellRenderElements::Solid(
            solid::SolidColorRenderElement::new(
                stable_solid_id(id_key),
                region,
                1,
                Color32F::new(color[0], color[1], color[2], color[3]),
                Kind::Unspecified,
            ),
        ));
    };

    let output_size_physical =
        to_local_physical(Rectangle::new(output_geometry.loc, output_geometry.size));

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