INNER CODE UNIT · Rust

center_x

free-explorers/veshell · src/embedder/backend/render/mod.rs:228

    let center_x = position.loc.x + width / 2;
    let center_y = position.loc.y + width / 2;
    push_solid(
        ID_SELECTION_CROSSHAIR,
        Rectangle::new(
            (center_x - half, center_y - width / 2).into(),
            (half * 2, width).into(),
        ),
        SELECTION_COLOR,
    );
    push_solid(
        ID_SELECTION_CROSSHAIR + 1,
        Rectangle::new(
            (center_x - width / 2, center_y - half).into(),
            (width, half * 2).into(),
        ),
        SELECTION_COLOR,
    );

View source record →

📰 Research Paper
Loading…
⏳ Fetching content…