INNER CODE UNIT · C

Short_Ptr

ForsakenX/forsaken · 2dtextures.c:291

		Short_Ptr = (int16_t *) Off_Buffer;									
																			
		Num_TPages = *Short_Ptr++;											// Number of possible new texture pages

		Char_Ptr = (int8_t *) Short_Ptr;

		for( Count = 0; Count < Num_TPages; Count++ )
		{
			sprintf( &TempFilename[ 0 ], "data\\textures\\%s", Char_Ptr );

			if( LoadTPages & LOAD_TPAGES)
			{
				Name_Index[ Count ] = AddTexture( &Tloadheader, &TempFilename[ 0 ], true , Scale , false, 0, 0 );
				strcpy ( tpagename, Char_Ptr );
				*last_tpage = Name_Index[ Count ];
				if( Name_Index[ Count ] == -1 )
				{
		   			free( Frm_Info );

View source record →

📰 Research Paper
Loading…
⏳ Fetching content…