INNER CODE UNIT · C

Num_Boxes

ForsakenX/forsaken · 2dtextures.c:323

		Num_Boxes = *Short_Ptr++;											// Number of Boxes
		Box_Info = (BOX_INFO *) Short_Ptr;

		Short_Ptr = (int16_t *) ( Box_Info + Num_Boxes );
		Num_Frames = *Short_Ptr++;											// Number of Frames
		Bit_Info = (BIT_INFO *) Short_Ptr;

		Short_Ptr = (int16_t *) ( Bit_Info + Num_Frames );
		Num_Offs = *Short_Ptr++;											// Number of Offsets
		Off_Info = (OFF_INFO *) Short_Ptr;

		for( Count = 0; Count < Num_Boxes; Count++ )
		{
			if (LoadTPages & LOAD_TPAGES)
				Box_Info[ Count ].tpage = Name_Index[ Box_Info[ Count ].tpage ];	// Update TPages
		}

		Frm_Info->Num_Frames = Num_Frames;

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