INNER CODE UNIT · C
Char_Ptr
ForsakenX/forsaken · 2dtextures.c:295
Char_Ptr = (int8_t *) Short_Ptr;
for( Count = 0; Count < Num_TPages; Count++ )
{
sprintf( &TempFilename[ 0 ], "data\\textures\\%s", Char_Ptr );
if( LoadTPages & LOAD_TPAGES)
{
Name_Index[ Count ] = AddTexture( &Tloadheader, &TempFilename[ 0 ], true , Scale , false, 0, 0 );
strcpy ( tpagename, Char_Ptr );
*last_tpage = Name_Index[ Count ];
if( Name_Index[ Count ] == -1 )
{
free( Frm_Info );
free( Off_Buffer );
return( NULL );
}
}