INNER CODE UNIT · C

TotalVerts

ForsakenX/forsaken · 2dpolys.c:1675

		TotalVerts = ( StartVert + NumVerts );
		if( TotalVerts >= MAXFMPOLYVERTS ) break;
	}

	if( !TotalVerts ) return( false );

	renderObject->numTextureGroups = 0;

/*===================================================================
		Lock Exec Buffer and get ready to fill in...
===================================================================*/

	if (!(FSLockVertexBuffer(renderObject, &lpBufStart)))
	{
		return false;
	}

	if (!(FSLockIndexBuffer(renderObject, &lpIndices)))

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