INNER CODE UNIT · C
TotalVerts
ForsakenX/forsaken · 2dpolys.c:1675
TotalVerts = ( StartVert + NumVerts );
if( TotalVerts >= MAXFMPOLYVERTS ) break;
}
if( !TotalVerts ) return( false );
renderObject->numTextureGroups = 0;
/*===================================================================
Lock Exec Buffer and get ready to fill in...
===================================================================*/
if (!(FSLockVertexBuffer(renderObject, &lpBufStart)))
{
return false;
}
if (!(FSLockIndexBuffer(renderObject, &lpIndices)))