INNER CODE UNIT · C
CurCol
ForsakenX/forsaken · 2dpolys.c:2337
CurCol = (float) *Colour;
if( CurCol < WanCol )
{
CurCol += Speed;
if( CurCol > WanCol ) CurCol = WanCol;
}
if( CurCol > WanCol )
{
CurCol -= Speed;
if( CurCol < WanCol ) CurCol = WanCol;
}
*Colour = (u_int8_t) CurCol;
}
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