INNER CODE UNIT · C

load

Fewnity/Xenity-Engine · Xenity_Engine/Source/gl.c:1407

static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_VERSION_1_1) return;
    glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
    glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
    glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
    glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
    glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
    glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
    glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
    glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
    glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
    glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
    glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
    glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
    glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
    glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
    glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
    glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");

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