INNER CODE UNIT · C

load

Fewnity/Xenity-Engine · Xenity_Engine/Source/gl.c:1098

static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_VERSION_1_0) return;
    glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
    glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
    glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
    glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
    glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
    glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
    glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
    glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
    glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
    glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
    glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
    glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
    glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
    glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
    glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
    glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");

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