INNER CODE UNIT · C
load
Fewnity/Xenity-Engine · Xenity_Engine/Source/gl.c:2001
static void glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_2) return;
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
}
static void glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_3) return;
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");