INNER CODE UNIT · C++

err

evanbowman/BPCore-Engine · source/BPCoreEngine.cpp:837

             err = platform->load_overlay_texture(filename, addr, len);
             break;

         case Layer::map_1:
             err = platform->load_tile1_texture(filename, addr, len);
             break;

         case Layer::map_0:
             err = platform->load_tile0_texture(filename, addr, len);
             break;

         default:
             if (layer == 4) {
                 err = platform->load_sprite_texture(filename, addr, len);
             }
             break;
         }

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