INNER CODE UNIT · C++
err
evanbowman/BPCore-Engine · source/BPCoreEngine.cpp:837
err = platform->load_overlay_texture(filename, addr, len);
break;
case Layer::map_1:
err = platform->load_tile1_texture(filename, addr, len);
break;
case Layer::map_0:
err = platform->load_tile0_texture(filename, addr, len);
break;
default:
if (layer == 4) {
err = platform->load_sprite_texture(filename, addr, len);
}
break;
}