INNER CODE UNIT · C++
err
evanbowman/BPCore-Engine · source/BPCoreEngine.cpp:850
err = platform->load_sprite_texture(filename, addr, len);
}
break;
}
if (err) {
luaL_error(L, err->c_str());
return 1;
}
return 0;
}},
{"spr",
[](lua_State* L) -> int {
Sprite spr;
spr.set_texture_index(lua_tointeger(L, 1));
spr.set_position(
{Float(lua_tonumber(L, 2)), Float(lua_tonumber(L, 3))});