INNER CODE UNIT · C++

err

evanbowman/BPCore-Engine · source/BPCoreEngine.cpp:850

                 err = platform->load_sprite_texture(filename, addr, len);
             }
             break;
         }

         if (err) {
             luaL_error(L, err->c_str());
             return 1;
         }

         return 0;
     }},
    {"spr",
     [](lua_State* L) -> int {
         Sprite spr;
         spr.set_texture_index(lua_tointeger(L, 1));
         spr.set_position(
             {Float(lua_tonumber(L, 2)), Float(lua_tonumber(L, 3))});

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