INNER CODE UNIT · C++
err
evanbowman/BPCore-Engine · source/BPCoreEngine.cpp:845
err = platform->load_tile0_texture(filename, addr, len);
break;
default:
if (layer == 4) {
err = platform->load_sprite_texture(filename, addr, len);
}
break;
}
if (err) {
luaL_error(L, err->c_str());
return 1;
}
return 0;
}},
{"spr",