INNER CODE UNIT · JavaScript
sendMessageIfNotEmpty
Dannark/BWO · bwo-server/core/core_server.js:122
function sendMessageIfNotEmpty(tag, obj) {
game.state.statistics.msgSent++;
var isEmpty = Object.keys(obj).length === 0 && obj.constructor === Object
if (isEmpty == false) {
socket.emit(tag, obj)
}
}
function isReadyToUpdate(previousTime, miliseconds) {
var milisecondsPassed = moment(moment.format).diff(previousTime, 'miliseconds');
var isReady = milisecondsPassed >= miliseconds;
return isReady;
}
})
//app.use(express.static('public'))