INNER CODE UNIT · JavaScript

sendMessageIfNotEmpty

Dannark/BWO · bwo-server/core/core_server.js:122

        function sendMessageIfNotEmpty(tag, obj) {
            game.state.statistics.msgSent++;
            var isEmpty = Object.keys(obj).length === 0 && obj.constructor === Object
            if (isEmpty == false) {
                socket.emit(tag, obj)
            }
        }


        function isReadyToUpdate(previousTime, miliseconds) {
            var milisecondsPassed = moment(moment.format).diff(previousTime, 'miliseconds');
            var isReady = milisecondsPassed >= miliseconds;
            return isReady;
        }
    })

    //app.use(express.static('public'))

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