INNER CODE UNIT · Pascal
license
Cooler2/ApusGameEngine · platform/macos/fetch_redist.sh:115
license = zlib (licenses/SDL2-LICENSE.txt)
normalization = extracted SDL2.framework/Versions/A/SDL2;
install-id -> @rpath/$LEAF; ad-hoc re-signed
committed_file = $LEAF
committed_sha256 = $final
EOF
echo
echo "Wrote:"
echo " $REDIST/$LEAF"
echo " $REDIST/SOURCES.txt"
[ -f "$REDIST/licenses/SDL2-LICENSE.txt" ] && echo " $REDIST/licenses/SDL2-LICENSE.txt"
echo
echo "Verify it is self-contained (no libSDL3, no Homebrew paths):"
otool -L "$REDIST/$LEAF" | awk 'NR>1{print " "$1}'
echo
echo "Build a distributable bundle that substitutes this file with:"
echo " REDIST_LIBDIR=\"$REDIST\" platform/macos/make_bundle.sh ..."