INNER CODE UNIT · C++

det

Code-Guy/Bamboo · external/imgui/ImGuizmo.cpp:547

         det = src[0] * m16[0] + src[1] * m16[1] + src[2] * m16[2] + src[3] * m16[3];

         // calculate matrix inverse
         float invdet = 1 / det;
         for (int j = 0; j < 16; ++j)
         {
            m16[j] *= invdet;
         }
      }

      return det;
   }

   void matrix_t::RotationAxis(const vec_t& axis, float angle)
   {
      float length2 = axis.LengthSq();
      if (length2 < FLT_EPSILON)
      {

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