INNER CODE UNIT · Rust
shape_path
CleanCut/rusty_engine · src/game.rs:163
shape_path = shape_path.line_to(*point);
}
shape_path = shape_path.close();
let transform = sprite.bevy_transform();
let line_width = 1.0 / transform.scale.x;
commands
.spawn((
ShapeBuilder::with(&shape_path)
.stroke(Stroke::new(Color::WHITE, line_width))
.build(),
transform,
))
.insert(ColliderLines {
sprite_label: sprite.label.clone(),
});
}
sprite.collider_dirty = false;
}