INNER CODE UNIT · Rust

new

CleanCut/rusty_engine · src/game.rs:278

    pub fn new() -> Self {
        if std::fs::read_dir("assets").is_err() {
            println!(
                "FATAL: Could not find assets directory. Have you downloaded the assets?\nhttps://github.com/CleanCut/rusty_engine#you-must-download-the-assets-separately"
            );
            std::process::exit(1);
        }
        Default::default()
    }

    /// Use this to set properties of the native OS window before running the game. See the
    /// [window](https://github.com/CleanCut/rusty_engine/blob/main/examples/window.rs) example for
    /// more information.
    pub fn window_settings(&mut self, window: Window) -> &mut Self {
        self.window = window;
        self
    }

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