INNER CODE UNIT · Rust
line_width
CleanCut/rusty_engine · src/game.rs:167
let line_width = 1.0 / transform.scale.x;
commands
.spawn((
ShapeBuilder::with(&shape_path)
.stroke(Stroke::new(Color::WHITE, line_width))
.build(),
transform,
))
.insert(ColliderLines {
sprite_label: sprite.label.clone(),
});
}
sprite.collider_dirty = false;
}
/// helper function: Add Bevy components for all the sprites in engine.sprites
#[doc(hidden)]
pub fn add_sprites(commands: &mut Commands, asset_server: &Res<AssetServer>, engine: &mut Engine) {