INNER CODE UNIT · Rust
default
CleanCut/rusty_engine · src/game.rs:263
fn default() -> Self {
Self {
app: App::new(),
engine: Engine::default(),
logic_functions: LogicFuncVec(vec![]),
window: Window {
title: "Rusty Engine".into(),
..Default::default()
},
}
}
}
impl<S: Resource + Send + Sync + 'static> Game<S> {
/// Create an new, empty [`Game`] with an empty [`Engine`]
pub fn new() -> Self {
if std::fs::read_dir("assets").is_err() {
println!(