INNER CODE UNIT · JavaScript
s
city41/breakouts · breakouts/stagejs/app.js:221
var s = speed / M.length(iball.velocity[0], iball.velocity[1]);
iball.velocity[0] *= s;
iball.velocity[1] *= s;
iball.angularVelocity = iball.angle = 0;
if (ibottom) {
world.removeBody(iball);
!anyBall() && die();
} else if (ibrick) {
world.removeBody(ibrick);
score++;
sound.brick.play();
updateStatus();
if (!anyBricks()) {
levelup();
} else if (Math.random() > 0.8) {
var drop = newDrop(Math.random() > 0.4 ? "+" : "-");