INNER CODE UNIT · JavaScript
a
city41/breakouts · breakouts/stagejs/app.js:352
var a = Math.PI * M.random(-0.2, 0.2);
ballBody.velocity = [ speed * Math.sin(a), speed * Math.cos(a) ];
ballBody.position = [ 0, -0.5 ];
world.addBody(ballBody);
sound.recover.play();
}, P2_DEBUG ? 0 : 3000);
}
ui.p2 = new Stage.P2(world, {
lineWidth : 0.01,
lineColor : "#888",
ratio : 256,
debug : P2_DEBUG
}).appendTo(stage).on(Stage.Mouse.MOVE, function(point) {
paddle.position[0] = Math.max(-0.85, Math.min(0.85, point.x));
}).attr('spy', true).pin("scale", 160);
ui.tri = Stage.image("tri").prependTo(ui.p2).pin("align", 0.5)