INNER CODE UNIT · C++
ws
camila314/gdp · GJBaseGameLayer/GJBaseGameLayer_update.cpp:52
auto ws = CCDirector::sharedDirector()->getWinSize();
if (m_resumeAudioTimer < 1 && m_audioNeedsResume) {
this->resumeAudio();
m_audioNeedsResume = false;
}
if (m_gameStarted) {
this->applyTimeWarp(m_timewarp);
delta = this->getModifiedDelta(delta);
} else {
m_deltaRemainder = 0;
}
float warpDelta = (delta / m_timewarp);
if (m_gameStarted && m_resumeAudioTimer < 1) {
if (delta > 0.0) {