INNER CODE UNIT · C++

ws

camila314/gdp · GJBaseGameLayer/GJBaseGameLayer_update.cpp:52

    auto ws = CCDirector::sharedDirector()->getWinSize();

    if (m_resumeAudioTimer < 1 && m_audioNeedsResume) {
        this->resumeAudio();
        m_audioNeedsResume = false;
    }

    if (m_gameStarted) {
        this->applyTimeWarp(m_timewarp);
        delta = this->getModifiedDelta(delta);
    } else {
        m_deltaRemainder = 0; 
    }

    float warpDelta = (delta / m_timewarp);

    if (m_gameStarted && m_resumeAudioTimer < 1) {
        if (delta > 0.0) {

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