INNER CODE UNIT · C++
warpDelta
camila314/gdp · GJBaseGameLayer/GJBaseGameLayer_update.cpp:66
float warpDelta = (delta / m_timewarp);
if (m_gameStarted && m_resumeAudioTimer < 1) {
if (delta > 0.0) {
m_player1->m_bool_934 = false;
m_player2->m_bool_934 = false;
if (!m_player1->m_didReset) {
m_player1->setPosition(m_player1->m_position);
}
if (m_isTwoPlayer && !m_player2->m_didReset) {
m_player2->setPosition(m_player2->m_position);
}
int stepCount = fmax(1.0, (delta * 240.0) / fmin(m_timewarp, 1));
m_editorClicked = false;
if (!m_fixedStartCam && m_levelReset) {
m_cameraVelocity.x = ws.width * 0.5 + -75.0 + 15.0;
}
m_levelReset = false;