INNER CODE UNIT · C++
stepRemainder
camila314/gdp · GJBaseGameLayer/GJBaseGameLayer_update.cpp:186
stepRemainder = stepCount - stepIter - 1;
if (prevTimewarp != m_timewarp && stepRemainder > 0) {
deltaRemainder = physicsDelta * stepRemainder;
delta -= deltaRemainder;
m_deltaRemainder += deltaRemainder;
hasDeltaRemainder = true;
stepIter = stepCount; // loop will end
}
prevTimewarp = m_timewarp;
}
m_effectManager->postCollisionCheck();
this->checkRepellPlayer();
this->processStateObjects();
m_gameState.processStateTriggers();