INNER CODE UNIT · C++

stepIter

camila314/gdp · GJBaseGameLayer/GJBaseGameLayer_update.cpp:193

                            stepIter = stepCount; // loop will end
                        }

                        prevTimewarp = m_timewarp;
                    }

                    m_effectManager->postCollisionCheck();
                    this->checkRepellPlayer();
                    this->processStateObjects();

                    m_gameState.processStateTriggers();
                    m_gameState.updateTweenActions(physicsDelta);

                    this->updateCamera(physicsDelta * 60);
                    this->checkSnapshot();

                    if (m_practiceMode) {
                        m_player1->updateCheckpointTest();

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