INNER CODE UNIT · C++
stepIter
camila314/gdp · GJBaseGameLayer/GJBaseGameLayer_update.cpp:193
stepIter = stepCount; // loop will end
}
prevTimewarp = m_timewarp;
}
m_effectManager->postCollisionCheck();
this->checkRepellPlayer();
this->processStateObjects();
m_gameState.processStateTriggers();
m_gameState.updateTweenActions(physicsDelta);
this->updateCamera(physicsDelta * 60);
this->checkSnapshot();
if (m_practiceMode) {
m_player1->updateCheckpointTest();