INNER CODE UNIT · C++
p2FlipPos
camila314/gdp · GJBaseGameLayer/GJBaseGameLayer_update.cpp:239
p2FlipPos = m_player2->getPosition() + ccp(flipMult, 0);
}
}
m_isShake = m_shakeCountdown > 0;
if (m_isShake)
m_shakeCountdown -= delta;
m_effectManager->updateEffects(delta);
m_player1->updateEffects(delta);
m_player2->updateEffects(delta);
this->updateGradientLayers();
this->updateShaderLayer(delta);
if (flipping) {
m_player1->setPosition(p1FlipPos);
if (m_isTwoPlayer)