INNER CODE UNIT · C++
p1FlipPos
camila314/gdp · GJBaseGameLayer/GJBaseGameLayer_update.cpp:237
p1FlipPos = m_player1->getPosition() + ccp(flipMult, 0);
if (m_isTwoPlayer)
p2FlipPos = m_player2->getPosition() + ccp(flipMult, 0);
}
}
m_isShake = m_shakeCountdown > 0;
if (m_isShake)
m_shakeCountdown -= delta;
m_effectManager->updateEffects(delta);
m_player1->updateEffects(delta);
m_player2->updateEffects(delta);
this->updateGradientLayers();
this->updateShaderLayer(delta);
if (flipping) {