INNER CODE UNIT · C++

deltaRemainder

camila314/gdp · GJBaseGameLayer/GJBaseGameLayer_update.cpp:188

                            deltaRemainder = physicsDelta * stepRemainder;

                            delta -= deltaRemainder;
                            m_deltaRemainder += deltaRemainder;
                            hasDeltaRemainder = true;
                            stepIter = stepCount; // loop will end
                        }

                        prevTimewarp = m_timewarp;
                    }

                    m_effectManager->postCollisionCheck();
                    this->checkRepellPlayer();
                    this->processStateObjects();

                    m_gameState.processStateTriggers();
                    m_gameState.updateTweenActions(physicsDelta);

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