INNER CODE UNIT · C++
input
cadaver/turso3d · Turso3DTest/Main.cpp:140
input = new Input(graphics->Window());
renderer = new Renderer();
renderer->SetupShadowMaps(1024, 2048, FMT_D16);
debugRenderer = new DebugRenderer();
// Disable occlusion queries from web build for now due to performance loss
#ifdef __EMSCRIPTEN__
useOcclusion = false;
#endif
// Rendering result framebuffers and textures
viewFbo = new FrameBuffer();
viewMRTFbo = new FrameBuffer();
colorBuffer = new Texture();
normalBuffer = new Texture();
depthStencilBuffer = new Texture();
// Extra buffers needed for SSAO and multisampling resolve when using SSAO with multisampling