INNER CODE UNIT · C++

input

cadaver/turso3d · Turso3DTest/Main.cpp:140

    input = new Input(graphics->Window());
    renderer = new Renderer();
    renderer->SetupShadowMaps(1024, 2048, FMT_D16);
    debugRenderer = new DebugRenderer();

    // Disable occlusion queries from web build for now due to performance loss
#ifdef __EMSCRIPTEN__
    useOcclusion = false;
#endif

    // Rendering result framebuffers and textures
    viewFbo = new FrameBuffer();
    viewMRTFbo = new FrameBuffer();
    colorBuffer = new Texture();
    normalBuffer = new Texture();
    depthStencilBuffer = new Texture();

    // Extra buffers needed for SSAO and multisampling resolve when using SSAO with multisampling

View source record →

📰 Research Paper
Loading…
⏳ Fetching content…