INNER CODE UNIT · C#

triangles

Blotch3D/Blotch3D · src/BlGeometry.cs:470

			var triangles = new VertexPositionNormalTexture[(numX - 1) * (numY - 1) * 6];

			Parallel.For(0, numX - 1, (x) =>
			{
				Parallel.For(0, numY - 1, (y) =>
				{
					var srcOffset = x + y * numX;
					var destOffset = (x + y * (numX-1)) * 6;

					var elem00 = vertices[srcOffset];
					var elem10 = vertices[srcOffset + 1];
					var elem01 = vertices[srcOffset + numX];
					var elem11 = vertices[srcOffset + numX + 1];

					triangles[destOffset] = elem00;
					triangles[destOffset + 1] = elem11;
					triangles[destOffset + 2] = elem10;
					triangles[destOffset + 3] = elem00;

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