INNER CODE UNIT · C#
numY
Blotch3D/Blotch3D · src/BlGeometry.cs:464
var numY = vertices.Length / numX;
if (numY * numX != vertices.Length)
throw new Exception("BlGeometry.VerticesToTriangles: length of vertices array not divisible by numX");
// Allocate triangle array
var triangles = new VertexPositionNormalTexture[(numX - 1) * (numY - 1) * 6];
Parallel.For(0, numX - 1, (x) =>
{
Parallel.For(0, numY - 1, (y) =>
{
var srcOffset = x + y * numX;
var destOffset = (x + y * (numX-1)) * 6;
var elem00 = vertices[srcOffset];
var elem10 = vertices[srcOffset + 1];
var elem01 = vertices[srcOffset + numX];