INNER CODE UNIT · C#

noiseLevel

Blotch3D/Blotch3D · src/BlGeometry.cs:58

				noiseLevel = .7 / mask;

			var len = width * height;
			var pixels = new int[len];
			tex.GetData(pixels);

			return CreatePlanarSurface
			(
				(x,y)=>(double)(pixels[x + width * y] & mask) / (mask + 1),
				width,
				height,
				mirrorY,
				smooth,
				noiseLevel
			);
		}

        /// <summary>

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