INNER CODE UNIT · C#
newTriangles
Blotch3D/Blotch3D · src/BlGeometry.cs:328
var newTriangles = new VertexPositionNormalTexture[triangles.Length + topTriangles.Length];
triangles.CopyTo(newTriangles, 0);
topTriangles.CopyTo(newTriangles, triangles.Length);
triangles = newTriangles;
}
{
int yDim = heightMap.GetLength(0);
int xDim = heightMap.GetLength(1);
double[,] bottomMap = new double[1, xDim];
Buffer.BlockCopy(heightMap, 0, bottomMap, 0, sizeof(double) * xDim);
var bottomGrid = CalcCylindroidVerticesAndTexcoords(numHorizVertices, 2, 0, bottomMap);