INNER CODE UNIT · C#
maxExtents
Blotch3D/Blotch3D · src/BlGeometry.cs:539
var maxExtents = new Vector3(-1e30f, -1e30f, -1e30f);
var len = vertices.Length;
for(int n=0; n<len; n++)
{
var pos = vertices[n].Position;
if (minExtents.X > pos.X)
minExtents.X = pos.X;
if (minExtents.Y > pos.Y)
minExtents.Y = pos.Y;
if (minExtents.Z > pos.Z)
minExtents.Z = pos.Z;
if (maxExtents.X < pos.X)
maxExtents.X = pos.X;
if (maxExtents.Y < pos.Y)
maxExtents.Y = pos.Y;