INNER CODE UNIT · C#

m

Blotch3D/Blotch3D · src/BlGeometry.cs:587

				var m = n * 3;

				if (triangles[m].Position != triangles[m + 1].Position && triangles[m].Position != triangles[m + 2].Position && triangles[m + 1].Position != triangles[m + 2].Position)
				{
					newList.Add(triangles[m]);
					newList.Add(triangles[m + 1]);
					newList.Add(triangles[m + 2]);
				}
			}

			len = newList.Count;

			var newTriangles = new VertexPositionNormalTexture[len];

			for (int n = 0; n < len; n++)
			{
				newTriangles[n] = newList[n];
			}

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