INNER CODE UNIT · C#
m
Blotch3D/Blotch3D · src/BlGeometry.cs:587
var m = n * 3;
if (triangles[m].Position != triangles[m + 1].Position && triangles[m].Position != triangles[m + 2].Position && triangles[m + 1].Position != triangles[m + 2].Position)
{
newList.Add(triangles[m]);
newList.Add(triangles[m + 1]);
newList.Add(triangles[m + 2]);
}
}
len = newList.Count;
var newTriangles = new VertexPositionNormalTexture[len];
for (int n = 0; n < len; n++)
{
newTriangles[n] = newList[n];
}