INNER CODE UNIT · C#
hmYRatio
Blotch3D/Blotch3D · src/BlGeometry.cs:406
hmYRatio = heightMap.GetLength(0) / (double)numY;
}
var pos = new Vector3();
var grid = new VertexPositionNormalTexture[numX * numY];
for (int y = 0; y < numY; y++)
{
for (int x = 0; x < numX; x++)
{
pos.Z = (float)y / (numY-1);
var radius = (1 - pos.Z) + pos.Z * topDiameter;
radius *= .5;
if(heightMap!=null)
{