INNER CODE UNIT · C#
elem11
Blotch3D/Blotch3D · src/BlGeometry.cs:482
var elem11 = vertices[srcOffset + numX + 1];
triangles[destOffset] = elem00;
triangles[destOffset + 1] = elem11;
triangles[destOffset + 2] = elem10;
triangles[destOffset + 3] = elem00;
triangles[destOffset + 4] = elem01;
triangles[destOffset + 5] = elem11;
});
});
return triangles;
}
/// <summary>
/// Given a triangle list, returns a VertexBuffer
/// </summary>
/// <param name="graphicsDevice">The graphics device to use</param>
/// <param name="vertices">The triangles to convert to a VertexBuffer</param>