INNER CODE UNIT · C#

elem11

Blotch3D/Blotch3D · src/BlGeometry.cs:482

					var elem11 = vertices[srcOffset + numX + 1];

					triangles[destOffset] = elem00;
					triangles[destOffset + 1] = elem11;
					triangles[destOffset + 2] = elem10;
					triangles[destOffset + 3] = elem00;
					triangles[destOffset + 4] = elem01;
					triangles[destOffset + 5] = elem11;
				});
			});
			return triangles;
		}

		/// <summary>
		/// Given a triangle list, returns a VertexBuffer
		/// </summary>
		/// <param name="graphicsDevice">The graphics device to use</param>
		/// <param name="vertices">The triangles to convert to a VertexBuffer</param>

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