INNER CODE UNIT · C#

destOffset

Blotch3D/Blotch3D · src/BlGeometry.cs:477

					var destOffset = (x + y * (numX-1)) * 6;

					var elem00 = vertices[srcOffset];
					var elem10 = vertices[srcOffset + 1];
					var elem01 = vertices[srcOffset + numX];
					var elem11 = vertices[srcOffset + numX + 1];

					triangles[destOffset] = elem00;
					triangles[destOffset + 1] = elem11;
					triangles[destOffset + 2] = elem10;
					triangles[destOffset + 3] = elem00;
					triangles[destOffset + 4] = elem01;
					triangles[destOffset + 5] = elem11;
				});
			});
			return triangles;
		}

View source record →

📰 Research Paper
Loading…
⏳ Fetching content…