INNER CODE UNIT · C#
destOffset
Blotch3D/Blotch3D · src/BlGeometry.cs:477
var destOffset = (x + y * (numX-1)) * 6;
var elem00 = vertices[srcOffset];
var elem10 = vertices[srcOffset + 1];
var elem01 = vertices[srcOffset + numX];
var elem11 = vertices[srcOffset + numX + 1];
triangles[destOffset] = elem00;
triangles[destOffset + 1] = elem11;
triangles[destOffset + 2] = elem10;
triangles[destOffset + 3] = elem00;
triangles[destOffset + 4] = elem01;
triangles[destOffset + 5] = elem11;
});
});
return triangles;
}