INNER CODE UNIT · C#
All
Blotch3D/Blotch3D · src/BlEffectHelpers.cs:33
All = -1
}
/// <summary>
/// Helper code shared between the various built-in effects.
/// </summary>
internal static class BlEffectHelpers
{
/// <summary>
/// Sets up the standard key/fill/back lighting rig.
/// </summary>
internal static Vector3 EnableDefaultLighting(DirectionalLight light0, DirectionalLight light1, DirectionalLight light2)
{
// Key light.
light0.Direction = new Vector3(-0.5265408f, -0.5735765f, -0.6275069f);
light0.DiffuseColor = new Vector3(1, 0.9607844f, 0.8078432f);
light0.SpecularColor = new Vector3(1, 0.9607844f, 0.8078432f);