INNER CODE UNIT · TypeScript
cx
Bloom-Engine/engine · embed-perry/src/main.ts:39
const cx = Math.cos(t * 0.6) * 9.0;
const cz = Math.sin(t * 0.6) * 9.0;
beginDrawing();
clearBackground({ r: 18, g: 22, b: 34, a: 255 });
beginMode3D({
position: vec3(cx, 6.0, cz),
target: vec3(0, 0.5, 0),
up: vec3(0, 1, 0),
fovy: 45.0,
projection: 0.0,
});
// Ground plane.
drawCube(vec3(0, -0.6, 0), 40.0, 0.4, 40.0, { r: 40, g: 50, b: 70, a: 255 });
// A spinning ring of cubes around a glowing core.