INNER CODE UNIT · Python
v3
bernhardstrobl/Pico3D · Blender/pico3d_blender_exporter.py:346
v3 = (mesh.uv_layers[0].data[tri.loops[2]].uv[1]) * image_size
#finally perform conversion into hex
u1 = hex(int(u1))
v1 = hex(int(v1))
u2 = hex(int(u2))
v2 = hex(int(v2))
u3 = hex(int(u3))
v3 = hex(int(v3))
vertices += "0x" + u1[2:].zfill(2) + v1[2:].zfill(2) + ", 0x" + u2[2:].zfill(2) + v2[2:].zfill(2) + ", 0x" + u3[2:].zfill(2) + v3[2:].zfill(2)