INNER CODE UNIT · Python
g3
bernhardstrobl/Pico3D · Blender/pico3d_blender_exporter.py:383
g3 = hex(int((colors.data[tri.loops[2]].color[1]) * 15))
b3 = hex(int((colors.data[tri.loops[2]].color[2]) * 15))
#Shader ID
#if all the colors are the same, we can use shader id 1 for simple flat shading
if (r1 == r2 == r3 and g1 == g2 == g3 and b1 == b2 == b3):
if glow:
shader_id = 11
else:
shader_id = 1
else:
if glow:
shader_id = 12
else:
shader_id = 2