INNER CODE UNIT · Python
g1
bernhardstrobl/Pico3D · Blender/pico3d_blender_exporter.py:375
g1 = hex(int((colors.data[tri.loops[0]].color[1]) * 15))
b1 = hex(int((colors.data[tri.loops[0]].color[2]) * 15))
r2 = hex(int((colors.data[tri.loops[1]].color[0]) * 15))
g2 = hex(int((colors.data[tri.loops[1]].color[1]) * 15))
b2 = hex(int((colors.data[tri.loops[1]].color[2]) * 15))
r3 = hex(int((colors.data[tri.loops[2]].color[0]) * 15))
g3 = hex(int((colors.data[tri.loops[2]].color[1]) * 15))
b3 = hex(int((colors.data[tri.loops[2]].color[2]) * 15))
#Shader ID
#if all the colors are the same, we can use shader id 1 for simple flat shading
if (r1 == r2 == r3 and g1 == g2 == g3 and b1 == b2 == b3):
if glow:
shader_id = 11