INNER CODE UNIT · Python
g
bernhardstrobl/Pico3D · Blender/pico3d_blender_exporter.py:302
g = hex(int(pixel * 15))[2:]
#self.texture_data += hex(int(pixel * 15))[2:] + '0'
elif (counter % 4 == 2): #B
b = hex(int(pixel * 15))[2:]
self.texture_data += "0x" + str(g) + str(b) + '0' + str(r)
#self.texture_data += hex(int(pixel * 15))[2:]
counter += 1
if (counter == (new_size * new_size * 4) - 1):
self.texture_data += '};'
elif (counter % 4 == 3):
self.texture_data += ','
self.texture_data += '\n\n'
index = self.textures.index(n.image.filepath)