INNER CODE UNIT · Python

b

bernhardstrobl/Pico3D · Blender/pico3d_blender_exporter.py:305

                            b = hex(int(pixel * 15))[2:]
                            self.texture_data += "0x" + str(g) + str(b) + '0' + str(r)
                            #self.texture_data += hex(int(pixel * 15))[2:]
                            
                        counter += 1
                        
                        if (counter == (new_size * new_size * 4) - 1):
                            self.texture_data += '};'
                        elif (counter % 4 == 3):
                            self.texture_data += ','
                        
                    self.texture_data += '\n\n'
                
                index = self.textures.index(n.image.filepath)
                
                #we make a scrolling texture if the word 'scroll' is anywhere in the name
                if (n.image.filepath.find('scroll') == -1):
                    shader_id = 100

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