INNER CODE UNIT · Python
b
bernhardstrobl/Pico3D · Blender/pico3d_blender_exporter.py:305
b = hex(int(pixel * 15))[2:]
self.texture_data += "0x" + str(g) + str(b) + '0' + str(r)
#self.texture_data += hex(int(pixel * 15))[2:]
counter += 1
if (counter == (new_size * new_size * 4) - 1):
self.texture_data += '};'
elif (counter % 4 == 3):
self.texture_data += ','
self.texture_data += '\n\n'
index = self.textures.index(n.image.filepath)
#we make a scrolling texture if the word 'scroll' is anywhere in the name
if (n.image.filepath.find('scroll') == -1):
shader_id = 100