INNER CODE UNIT · C++
index
asc-community/VulkanAbstractionLayer · VulkanAbstractionLayer/DescriptorBinding.cpp:277
index = this->AllocateBinding(buffer.get(), bufferToResolve.Type);
this->descriptorWrites.push_back({
bufferToResolve.Type,
bufferToResolve.Binding,
uint32_t(index + 1 - buffers.size()),
uint32_t(buffers.size())
});
}
for (const auto& samplerToResolve : this->samplersToResolve)
{
size_t index = this->AllocateBinding(*samplerToResolve.SamplerHandle);
this->descriptorWrites.push_back({
samplerToResolve.Type,
samplerToResolve.Binding,
uint32_t(index),